One of my last articles, “Dead Space 3 Rumors”, served exactly that point; to air out some rumors that were swirling. Yesterday at E3, Dead Space 3 was confirmed and revealed by EA with its latest trailer. And to save you the trouble of needing to read everything else; it looks horrendous. It looks like Lost Planet with a twist of Killzone and a not-so-subtle splash of God awful dialog. It looks to be comprised of everything the first two games were not.
I, personally, couldn’t be any more disappointed or let down.
My biggest complaint has been and will continue to be the inclusion of co-op. Playing in co-op is not required as you’re able to play comfortably in single player mode. However, why this irritates me to no end is the co-op has been a focal point of this project and you can tell that from the trailer. This means the focus when creating the storyline was in a co-op situation where the single player mode will simply be a truncated and watered down version of the full game. Plus, there will be trophies for playing in co-op forcing anybody who enjoys collecting trophies to play in that environment. It’d be like Dead Island; sure you can play it in single player but it’s a joke to do so. We all saw how Fear 3 turned out and Dead Space 3 is following that same path to over saturated mediocrity.
Another gripe I have is the atrociously cliché dialog. In the first Dead Space, Isaac was the silent hero. Now, he has lost all his bashfulness and has turned into an action character that reminds me of a poor man’s Nathan Drake but way too forced. The dialog, both between Isaac and his partner, and the random comments in reference to large necromorphs are tacky and not at all fitting for the series.
You have Isaac searching for Ellie and his partner searching for the marker with some mischievous undertones that he may not be up to any good; it’s the same old story. The plasma cutter looks to have been modified to include traditional SMG capabilities as well as the trailer shows the two laying into human enemies behind cover. This is not what made Dead Space great!
Gone is the survival. Gone is the horror. Gone are the underlying psychological and thriller aspects as you watched Isaac mentally fall apart. Gone are the days when the game’s case would sit on my coffee table taunting me knowing I had to display unrivaled self control to wait for nightfall before playing. Queue up Ralphie from A Christmas Story, “Gone! It’s all gone!”
Dead Space 3 is a baby-powdered smack in the face to the original and diehard fans. It’s a smack in the face to fans of genuine survival horror. It’s a shallow and obvious attempt to appeal to those who would rather play an action co-op game than appreciate a game for its true terror and single player brilliance requiring strategy, grit, nerves and yeah, talent. Dead Space 3 completely alienates while it blends into the masses.
I had anticipated pre-ordering a deluxe edition as soon as I could. Now, I’ll buy Dead Space 3 used for $20 a few months after its release and hope it’s even worth that. If EA and Visceral Games will treat me like some simpleton gamer, then I’ll treat Dead Space 3 like another simpleton game on the shelf barely worthy of my console.