There’s something special about a goblin whose primary claim to fame is its ability to do something awful to you. Dismemberment goblins are precisely what their title indicates: goblins that are good at dismembering opponents. They appear as two types, red flying goblins and green flightless versions. They may have been inspired by the goblins from the movie “Labyrinth.”
As demonstrated in “The Cabin in the Woods,” dismemberment goblins can tear a man in half if there are enough of them. Although tiny, they are dangerous enough to slice up a man in full combat armor.
Dismemberment Goblin (CR 1.333, HD 1d10+2)
NE Small Humanoid (Goblinoid)
Init +2 Spd 30, Fly 20 (Clumsy)
Senses Darkvision (Ex): 60 ft.; | Listen +3, Spot +4
AC 14 (FF 12, Touch 12)
hp 7 (Disabled -2/Dying -14/Injury 7)
Saves: Fort +4, Ref +2, Will +0
Fast Healing (Ex): 2
Atk +2 base melee, +2 base ranged; Grapple +2;
+2 Melee (2 Claw 1d6+2/crit 20/x2);
SA: Improved Grab (Ex)
SQ: Subtype: Goblinoid,
Abilities STR 15, DEX 15, CON 14, INT 14, WIS 11, CHA 6
Feats: Improved Grapple, Simple Weapon Proficiency.
Skills: Hide + 5, Listen + 3, Move Silently + 5, Ride + 6, Spot + 4.
Improved Grab (Ex): When a dismemberment goblin hits with its claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. This ability works only against opponents up to one size larger than the goblin. The goblin has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a -20 penalty on grapple checks, but is not considered grappled itself; the goblin does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. A successful hold means it can constrict.
Rend (Ex): On the round after it successfully uses its Improved Grab ability, a dismemberment goblin can rend an opponent, inflicting an additional 2d6+2 damage each round. It can then attempt to dismember.
Dismember (Ex): An opponent who has been grabbed and rended must make a Fortitude save on the third round of being grappled, opposed by the dismemberment goblin’s grapple roll. Failure means a limb is severed in addition to the rend damage.
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