If you had to cite the first law of mad scientists, you would probably do what we did and go with “Practice ‘Dangerous’ Science, and then experiment on yourself.” Well, if you did, then you are most likely close to the truth. Well, that is precisely what the lead character, Super-scientist George Baker does in the new Indy comic First Law of Mad Science from Mike Isenberg, Oliver Mertz, and Daniel Lapham. It is the far future, and the good doctor is a world renowned inventor who has developed many life-changing devices that have helped improve the lot of mankind.
Well, his newest invention is an electronic retinal implant that he has dubbed “Cyber-Eyes,” which are nothing short of miraculous. As the title of the book suggests, some of the first test subjects are the Dr.’s son Hank, as well as himself. Well, the fact that the cybernetic eyes are so amazing (as well as affordable and simple to “install”), that within their first year of availability some 40% of the world’s population has had them implanted. The eyes allow for extreme zoom capabilities (the ability to read the serial number on a dollar bill at the back of the auditorium from the stage) as well as the ability to record and playback what it sees.
Like we said, miraculous, however they apparently aren’t quite so perfect after all — in fact, far from it. About a year after the first batch of eyes have been implanted, things start to go horribly wrong with some to the initial subjects. Well, this is simply unacceptable and Dr. Baker and his family now have to learn what the problem is and fix it before it spreads throughout the entirety of the implantees causing a world-wide panic. Adding to the mix of what is occurring in the lives of the Bakers, is that Mrs. Baker, an anthropologist, has discovered the ruins of an ancient civilization, which seems to be under attack by the same creatures that seem to be stalking the implantees (that only they seem to be able to see). Then of course there is a heaping helping of corporate conspiracies, insane cults, robots, and — of course — things man was not meant to know.
Isenberg, Mertz, and Lapham launched their intriguing and highly readable comic through the auspices of Kickstarter.com, a funding platform for creative projects that has come into popular usage by Indy comicbook creators. They are currently self-publishing the comic and have two issues in print both in hardcopy (ComiXpress), and as a digital download (Wowio), and plan on shipping nationwide to comic shops in November. Interested potential readers can preview the comic on the Mad Scientist website.
The story reels you right in with its smooth dialogue and straight-forward expository manor telling a very believable story without resorting to tricks or convoluted storytelling, revealing each detail of the unfolding tale organically. As for the art, it is clean, engaging, and displays a depth of field that gives us not only very visual panels, but a rather smooth-flowing, visually-appealing layout to each page as well. This is the kind of story that we thoroughly enjoy reading and appears to be well-planned out for an extended storyline.
So, if the first law of Mad Scientists is to experiment with dangerous since on oneself, then the second law is that those experiments are bound to go horribly, horribly wrong. Yes folks, this story practically guarantees itself to be a truly rowdy and unruly ride.